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Is It Wrong to Try to Pick Up Girls in a Dungeon?
Ongoing

Is It Wrong to Try to Pick Up Girls in a Dungeon?

Can't I Expect a Chance Encounter in the Dungeon?, DanMachi, Familia Myth, Dungeon ni Deai o Motomeru no wa Machigatte Iru Darou ka, Liệu Có Sai Lầm Khi Tìm Kiếm Cuộc Gặp Gỡ Định Mệnh Trong Dungeon?, ダンジョンに出会いを求めるのは間違っているだろうか, 在地下城寻求邂逅是否搞错了什么
Native Language Japanese
Released 2013
Rank: #1034
Last Update: April 22, 2026
Original Pub.: Softbank Creative
English Pub.: Yen Press
View: ? Views
8.2

Is It Wrong to Try to Pick Up Girls in a Dungeon? is a popular novel that blends Action, Adventure, Comedy and more. Written by the author Oomori Fujino. The number of translated chapters is being updated. Translation of other chapters is in progress.

Synopsis

Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth-even chance encounters with beautiful women. Only problem? He’s the one who winds up the damsel in distress!

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Editor's Note

💡 The "Relentless Rabbit" Insight

Subverting the Title: What makes this aspect interesting is that despite the long "clickbait" title about picking up girls, the story is a serious, high-fantasy epic. Bell’s primary motivation isn't a harem—it's a singular, focused desire to catch up to the "Sword Princess," Aiz Wallenstein, which fuels his insane growth rate.

The "Street" Reality: Honestly, the world of Orario is surprisingly dark. While Bell remains pure-hearted, the city around him is filled with slavery, "comfort women" (often soft-pedaled in descriptions), and inter-Familia wars. The contrast between Bell’s innocence and the "lawless" dungeon city creates a unique tension that matures as the volumes progress.

Combat immersion: Personally, the battle scenes are the soul of this series. The author excels at making you feel every broken bone and desperate gasp for air. Volume 14, in particular, is a masterclass in survival horror and "battle exhaustion" that sets it apart from generic light novels.

Experience Curve

The Familia Log

Vol. 1–5 (The Rookie Arc): ⭐⭐⭐⭐ — The "Intro" phase. Bell establishes himself as a rising star. It features the iconic Minotaur battle that defines his "relentless" nature.

Vol. 6–11 (The Xenos & War Games): ⭐⭐⭐⭐⭐ — Peak world-building. The introduction of the Xenos (intelligent monsters) challenges Bell’s morals and puts him at odds with the entire city.

Vol. 12–15 (The Deep Floors & Trauma): ⭐⭐⭐⭐⭐ — The "Masterpiece" phase. The battle with the Juggernaut in the 37th floor is survival horror at its best. Bell and Ryuu’s bond here is the emotional peak of the series.

Vol. 16–20+ (The Goddess of Beauty): ⭐⭐⭐⭐ — The stakes shift to the divine level as Freya makes her move. The "Heroism" theme is tested more than ever as Orario itself is turned against Bell.

WebNovelDB Review

8 /10
A foundational "Zero-to-Hero" epic that masks its deep world-building and visceral action behind a deceptively simple harem premise.

Polish: 9/10. The professional translation by Yen Press is excellent. The illustrations by Suzuhito Yasuda are iconic and capture the "mythology meets modern" aesthetic perfectly.

Pacing: 8.5/10. The story moves at a breakneck speed. While some readers find the "obligatory harem fluff" distracting, the major arcs (especially past Vol. 12) are high-octane and high-stakes.

Character Depth: 7.5/10. Bell’s growth is polarizing; he gains power quickly but stays emotionally "innocent" for a long time. However, the side cast (Lili, Ryuu, Welf) are exceptionally well-developed with tragic backstories that feel organic.

Originality: 8/10. Using real-world mythologies (Greek, Norse, Hindu) as a literal "Gamer System" was a trendsetter for the modern dungeon-crawler genre.

The Good:
The "High Stakes." Unlike many OP-protagonist stories, Bell is often on the verge of actual death. The Juggernaut fight is legendary for its brutality and the way it forces characters to grow through trauma rather than just training.

The Bad:
The "Dense Harem" Tropes. If you are tired of protagonists who blush and look away at every female interaction, the first few volumes might be an eyeroll-inducing struggle.

The Archetype:
The Pure-Hearted Speedster — A hero who doesn't win because he's the smartest or strongest, but because he refuses to stop running toward the light he admires.

Verdict:
DanMachi is a must-read for anyone who loves character growth and mythology. Don't let the anime or the title fool you; the light novel is a much grittier and more rewarding experience. Stick with it past Volume 5 (the typical anime cutoff) to see the story truly evolve.
WebNovelDB Team

Key Information

Main Characters: Bell Cranel (The Little Rookie/Rabbit Foot) — A 14-year-old orphan farm boy who arrives in the city of Orario with dreams of becoming a hero. He is the sole member of the Hestia Familia. While he starts as an average, incredibly naive, and "beta" protagonist who stammers around women, he possesses a unique growth ability that allows him to level up at a speed that defies the common sense of the world. Alongside Hestia, a "failed" goddess with no followers until Bell, who is fiercely protective and deeply in love with him.
Power System: The Falna (Grace of God). Descended gods grant mortals "Status" via tattoos on their backs, enabling them to gain experience (Exilia), increase stats (STR, END, DEX, AGI, MAG), and manifest unique Skills and Magic. Leveling up requires a "Great Feat"—overcoming an obstacle far beyond one's current capabilities, which Bell does through sheer, relentless effort.
Themes: Heroism and Growth. Underneath the "harem" title is a classic coming-of-age "zero-to-hero" tale. The story explores the nitty-gritty of dungeon crawling, the weight of a hero's responsibility, and the dark, lawless reality of a city governed by the whims of fickle deities.

Reading Progress

Not Started Chapters: 0 Rating: -

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