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Making Games in Another World
Ongoing

Making Games in Another World

在异世界做游戏的日子
Native Language Chinese
Released 2023
Original Ch.: 137
Translated Ch.: 71
Rank: #311
Last Update: February 16, 2026
Original Pub.: jjwxc
View: ? Views
9.2

Making Games in Another World is a popular novel that blends Comedy, Fantasy, Slice of Life and more. Written by the author 唇亡齿寒0. 71 chapters have been translated, and translation of other chapters is in progress.

Synopsis

Game planner Lorne dies from overwork (a 996 lifestyle) and is reincarnated as the great Demon King of a dungeon in a Western fantasy world.
Once upon a time, this dungeon was legendary. Countless heroes met their end within its walls, and the demonic beasts grew rich just by fleecing them for their gear.
But in Lorne’s era… Lord Demon King, the times have changed!
Swords and magic have faded from history, while the Industrial Revolution is in full swing.
Young humans would rather tighten screws in a factory than pick up a sword to become a hero.
The dungeon is deserted, the demonic beasts can’t fleece any heroes, and they’re all dirt-poor.
Faced with a crowd of demonic beasts crying, “Lord Demon King, we’re starving!”, Lorne has no choice but to return to his old profession.
He holds a staff meeting and delivers an important speech: “Colleagues, our company has hit a developmental bottleneck. The old business model no longer meets market expectations. We must leverage our existing resources to empower and upgrade our products, connect the industry ecosystem, and create a closed business loop…”
The demonic beasts are baffled: “Lord Demon King, what does any of that mean?”
The new Demon King translates: “This dungeon is going under, so we’re going to start making something no one in this world has ever seen—games! You are all the founding members of this company, and it’s time to contribute your skills! The thousand-year-old skeleton will write the scripts, the siren will compose the music, the abyss succubus will handle marketing, and all you slimes are going to learn 3D modeling! We will conquer this world with games!”
Soon after, a company named “Dungeon Entertainment” bursts onto the scene, launching an astonishing new product—”Magic Games.”
The simple people of this other world had never seen manipulative tactics like “random gacha pulls with a 10-pull pity system,” “click here for your free legendary dragon-slaying saber,” or “free-to-play base game with sky-high DLC prices.” And so—
“Why haven’t I gotten a single SSR after a thousand pulls? I suspect these drop rates are rigged!”
“Hee hee, my daughter’s character looks so cute in her pretty new dress!”
“It was night when I started the game… how is it already morning in the blink of an eye?”
Lorne originally just wanted to help his demonic subordinates find new jobs, but he accidentally created the world’s number one game company, built a continent-renowned fantasy theme park, founded the most popular magic game esports tournament, and saved the world with games along the way, being hailed by the people as a “Great Modern Hero”…
Lorne: “How did it come to this? I’m just a scummy game planner…”

Bookmark

Editor's Note

💡 The Anti-Predatory Capitalist. This novel is a love letter to gaming culture wrapped in industry satire. Lorne, a burnt-out developer, refuses to use the "scummy" tactics that killed him in his past life. Instead of predatory gacha and pay-to-win trash, he introduces quality gameplay to a fantasy world. The comedy comes from seeing high-level Paladins and Mages lose their minds over the "unfair" difficulty of Flappy Bird or Getting Over It.

"It’s like 'Release That Witch' meets 'Game Dev Tycoon'—but the Demon Lord is the CEO and the Slimes are the 3D modelers."
*137 chapters of game design, demon HR, and slime-powered servers. Short enough to binge, dense enough to make you want to start a startup.*

Experience Curve

Ch. 1–50 (The Dungeon Startup): ⭐⭐⭐⭐⭐ – The Hook. Watching Lorne re-train his demonic subordinates is hilarious. The thousand-year-old skeleton becoming a scriptwriter and the Siren becoming a music composer feels surprisingly logical. The launch of the first "Magic Games" is a perfect cultural shock.

Ch. 51–100 (The Gaming Empire): ⭐⭐⭐⭐ – The Peak. The story explores the social impact of gaming: the rise of e-sports, game-themed theme parks, and the hilarious "theorycrafting" of NPCs who treat game mechanics like ancient scrolls of wisdom.

Ch. 101–137 (The Global Legacy): ⭐⭐⭐ – The Conclusion. A short and sweet ending that doesn't overstay its welcome. It shifts perspective to show how the world has permanently changed, leaving a pleasant and satisfying aftertaste.

WebNovelDB Review

9 /10
A refreshing business isekai that replaces generic combat with industry satire and chill progression.

The Satire: 9/10. If you’ve ever worked in tech or raged at a loot box, this novel will speak to your soul. It perfectly parodies the "996" work culture and the current state of the gaming industry.

No Harem/No Cringe: A major selling point. The story stays focused on building the company and the games. There is no forced romance or unnecessary harem drama, making the progression feel clean and purposeful.

The Impact: The author understands game design. The way games like Cat Mario or Getting Over It are introduced into a world that has never seen a controller creates genuinely funny and authentic moments of cultural clash.

Reader Archetype: You are a gamer who loves "Business/Kingdom Building" novels. You enjoy seeing modern concepts (marketing, coding, e-sports) disrupt a traditional fantasy setting in a "chill" way.

Not For You If: You want a bloody "Demon King" power fantasy. If you find technical explanations of game development or economic growth boring, and you only want action-packed sword fights, this isn't for you.

Warning for Devs: This novel may cause flashbacks to crunch time, unreasonable deadlines, and that one producer who asked for 'just one more feature.' Read at your own risk.
WebNovelDB Team

Key Information

Main Characters: Lorne (The "Scummy" Planner with a heart of gold; strategic and visionary), Dungeon Monsters (The founding members of Dungeon Entertainment).
Power System: Game Master System. Lorne uses his system to convert magic into digital data, allowing him to create "Game Terminals" and "Magic Servers."
Themes: Modern industry vs. Magic, the ethics of entertainment, and the creative process of game development.

Reading Progress

Not Started Chapters: 0 Rating: -

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