A Guide to Farming in a Mobile City is a popular novel that blends Action, Adventure, Fantasy and more. Written by the author Unknow. 410 chapters have been translated, and translation of other chapters is in progress.
Synopsis
【Lord】【Farming】【Exploration】【City Battles】
Li Ye had unintentionally transmigrated into a post-apocalyptic world.
Zombie Swarms, Mechanical Lifeforms, Mutant Creatures, Monstrous Civilizations… this world was far more dangerous than he had imagined.
Survivors relied on the miraculous Mobile Cities, gradually enhancing and expanding their cities for survival by gathering resources, recruiting talents, and even hunting other Mobile Cities.
Just as Li Ye was pondering how to develop, the Intelligence System quietly arrived.
【1. A pack of Steelblade Hyenas is foraging five kilometers ahead. Avoid at all costs.】
【2. Tomorrow morning, a Level 1 Iron Ore Vein will refresh in the swamp, with an estimated yield of 452 units of ore.】
【3. The lord of the Conqueror is currently in urgent need of Molten Spider silk and is willing to purchase at a high price.】
【4. A young man working in a repair shop in the lower district of Roland Fortress was once a Gunner.】
【5. At the edge of the Rotting Lands, a convoy is trapped in a Zombie Swarm.】
Survival, farming, and combat…
On the wastelands, a small Mobile City rises from nothing, gradually growing into a new civilization standing tall in the world.
🚜 System Interface: The “Rolling Fortress” Protocol
A Guide to Farming in a Mobile City (移动城市种田指南) is a “Wasteland Survival” novel that blends the mechanical allure of Mortal Engines with the progression-heavy loops of a “Lord-type” farming sim. It’s an ideal pick for readers who enjoy the “grind” of building a civilization from a single rusted room into a rolling fortress.
The narrative is a Resource-Management engine, driven by the constant need for fuel, ore, and specialized talent to keep the city moving.
| Component | Classification | Tactical Implication |
| Narrative Engine | Lord / Farming / Survival | Focuses on the “slow burn” of base building. |
| Primary Genre | Post-Apocalyptic / Sci-Fi | Features a unique mix of bio-mutants and mechs. |
| Atmosphere | Industrial & Pragmatic | Feels like a strategy game where the map is always moving. |
| The “X” Factor | Mobile Cities | The “base” is a character itself that can hunt other bases. |
📂 System Interface: The Status Window (Li Ye vs. The Wasteland)
Development is a race against time, as the “Intelligence System” often warns of upcoming regional cataclysms that force the city to keep moving.
| Attribute | Li Ye’s City (Tomorrow) | Rival Mobile Cities |
| Core Philosophy | Sustainable Civilization | Predator / Scavenger |
| Advantage | Information Superiority | Established Military/Resources |
| Social Structure | Modern Welfare (Mixed) | Pure Meritocracy / Cruel |
| Dynamic | He builds a “New World” while others just try to survive the “Old” one. |
Community Reviews